Diablo 4 Season 7: A Look at the Biggest Class Skill Changes
Season 7 of Diablo 4 is bringing some exciting changes to the game's meta, with each class receiving significant updates to their skill trees. Here's a quick rundown of the major class changes:
Class Skill Buffs and Nerfs
1. Spiritborn:
Seeker: Increased scaling from 30% to 40%.
Harmonious Seeker: Both hits of the Seeker now guarantee Critical Strikes, instead of just the second.
2. Barbarian:
Hammer of the Ancients: Damage increased from 80% to 90%.
Whirlwind: Damage increased from 18% to 22%.
Iron Maelstrom: Adjustments to damage scaling while healthy/injured.
Supreme Iron Maelstrom: No longer reduces cooldown only after weapon swaps; cooldown reduction occurs with any weapon swap.
3. Druid:
Lacerate: Reduced Critical Strike Damage scaling from 40% to 30%.
Raging Shred: Poisoning damage increased significantly (from 30% to 150%).
4. Necromancer:
Enhanced Bone Spear: Now makes the first enemy hit Vulnerable for 3 seconds, alongside the usual Bone Shard explosion.
Army of the Dead: Skeleton Mage and Golem Damage scaling reduced from 80% to 40%.
Blood Wave: Reduced damage scaling from 60% to 30%.
Bone Storm: Reduced Critical Strike Damage scaling from 40% to 30%.
5. Sorcerer:
Ice Shards: Damage to Frozen enemies increased from 25% to 50%.
Shimmering Frost Nova: Increases Dodge Chance and restores Mana when hitting enemies, now with stronger effects against Bosses.
Deep Freeze: Now causes an explosion when it ends, dealing 183% more damage.
Supreme Deep Freeze: Enemies are made Vulnerable after Deep Freeze ends, and your Frost Skills deal 25% increased damage for 5 seconds.
6. Rogue:
Disciplined Dance of Knives: Pierce's chance increased from 20% to 35%.
Supreme Death Trap: Increased damage to enemies who resist its pull-in effect.
Shadow Step: Increased Cleave area and radius for better crowd control.
Rain of Arrows: Damage to distant enemies reduced from 100% to 80%.
Which Class Will You Play First?
The changes across the classes are substantial! The Barbarian buffs might draw those interested in heavy melee combat, while the Sorcerer's ice-related changes could appeal to those who love spell casting. Meanwhile, Necromancer fans will find some adjustments to their army-building skills, and Rogues benefit from enhanced mobility and crowd control.
The new Diablo 4 items, Diablo 4 gold, and currencies you have will be useful for upgrading your gear, crafting, and experimenting with builds. The seasonal content and Witchcraft powers are a great opportunity to explore fresh strategies and have fun with different combinations.
What kind of build are you thinking of trying first, given the changes in this season?